libuv: add async
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50
c/libuv/async.go
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50
c/libuv/async.go
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@@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2024 The GoPlus Authors (goplus.org). All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package libuv
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import (
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_ "unsafe"
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"github.com/goplus/llgo/c"
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)
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// struct uv_async_t
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type Async struct {
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Handle
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// On macOS arm64, sizeof uv_async_t is 128 bytes.
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// Handle is 92 bytes, so we need 36 bytes to fill the gap.
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// Maybe reserve more for future use.
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Unused [36]byte
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}
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// typedef void (*uv_async_cb)(uv_async_t* handle);
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// llgo:type C
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type AsyncCb func(*Async)
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// int uv_async_init(uv_loop_t*, uv_async_t* async, uv_async_cb async_cb);
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//
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// llgo:link (*Loop).Async C.uv_async_init
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func (loop *Loop) Async(a *Async, cb AsyncCb) c.Int {
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return 0
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}
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// int uv_async_send(uv_async_t* async);
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//
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// llgo:link (*Async).Send C.uv_async_send
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func (a *Async) Send() c.Int {
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return 0
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}
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