Implement llgo build mode support (#1197)
- Add BuildMode type with three build modes: exe, c-archive, c-shared - Restrict buildmode flag to llgo build command only (not run/install/test) - Implement build mode specific linker arguments: - c-shared: use -shared -fPIC flags - c-archive: use ar tool to create static archive - exe: default executable mode - Add normalizeOutputPath function for platform-specific file naming conventions - Generate C header files for library modes - Fix buildmode flag conflict by removing from PassArgs - Add comprehensive test coverage for all build modes - Resolve duplicate logic between defaultAppExt and normalizeOutputPath 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -25,6 +25,7 @@ func AddOutputFlags(fs *flag.FlagSet) {
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var Verbose bool
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var BuildEnv string
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var BuildMode string
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var Tags string
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var Target string
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var Emulator bool
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@@ -52,6 +53,10 @@ func AddBuildFlags(fs *flag.FlagSet) {
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}
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}
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func AddBuildModeFlags(fs *flag.FlagSet) {
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fs.StringVar(&BuildMode, "buildmode", "exe", "Build mode (exe, c-archive, c-shared)")
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}
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var Gen bool
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func AddEmulatorFlags(fs *flag.FlagSet) {
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@@ -68,12 +73,13 @@ func AddCmpTestFlags(fs *flag.FlagSet) {
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fs.BoolVar(&Gen, "gen", false, "Generate llgo.expect file")
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}
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func UpdateConfig(conf *build.Config) {
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func UpdateConfig(conf *build.Config) error {
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conf.Tags = Tags
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conf.Verbose = Verbose
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conf.Target = Target
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conf.Port = Port
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conf.BaudRate = BaudRate
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switch conf.Mode {
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case build.ModeBuild:
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conf.OutFile = OutputFile
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@@ -99,4 +105,20 @@ func UpdateConfig(conf *build.Config) {
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conf.GenLL = GenLLFiles
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conf.ForceEspClang = ForceEspClang
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}
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return nil
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}
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func UpdateBuildConfig(conf *build.Config) error {
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// First apply common config
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if err := UpdateConfig(conf); err != nil {
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return err
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}
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// Validate and set build mode
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if err := build.ValidateBuildMode(BuildMode); err != nil {
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return err
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}
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conf.BuildMode = build.BuildMode(BuildMode)
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return nil
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}
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